And trade too, most of you income will be from trade. Depending on the province, you will also need to convert their religion. Their only natural enemy is Russia due to early Russian colonization of Sakhalin and, potentially, colonial Hokkaido. Military is very important to modify throughout the game. If you do watch those videos, it would be more beneficial if you watched a game that uses the same version of the game you own including the expansions , since the expansions add new features, and sometimes they modify some mechanics of the vanilla game. As Castille you have some land conquest to do, but the emphasis lies on colonization.
French Revolution Although every nation has a revolutionary disaster, France has some specific events related to it. Watch tutorials and try playing. Also the Ottomans get a bunch of missions giving free claims too. Campaigns now progress through these four, distinct periods that each have their own rules, challenges to complete, and attainable rewards. This guide is here to lay out each Age and give you some advice on how to interact with the unfamiliar bits and pieces. Hell, you don't even have to form Russia to become a major powerhouse. Universities cost a lot of money.
Which one you go for depends on the nation you play, but the Exploration one should be given a high priority, especially playing as Castile or even England, as you will want to find out what lies behind that Terra Incognita ahead of the other nations. It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. Game-trade threads are not allowed. Not getting too much aggressive expansion, vassal feeding and sometimes isolating countries by annulling treaties and getting short truces for quick declarations in secondary wars. These countries are also far enough from Europe to escape imminent military threat, and yet close enough to benefit from trade and selected military conquests. In general, do not use mercenaries. Become the emperor-, complicated by reformation and religious league wars.
Please mark spoilers as spoilers. As a general rule, more government control can be useful in the early game when few if any Capitalists even exist, while Laissez Faire is generally more useful in the mid and late game where capitalist populations are large enough to be active and eager to invest in the economy. Also, this is the money that you'll need to have in the bank every year to ensure you can pay all your costs and avoid. It can be frustrating as hell as a new player why your large stack got wiped by a small stack. If you have large threats closeby; pick your borders wisely. The following will simply provide a brief overview to the basic strategic concepts of the military game.
Note that this spy action only affects the province it is used on, not the whole nation. Things like Trade Income formulae. The design goal seems to be to make the harsher monarchies more competitive, though it also deepens the plight of some already fairly underpowered government types like Merchant Republics. A good selection, for starters, will be, e. That being said, there are many youtube tutorials and many more letsplays. Diplomacy In diplomacy, it is firstly important to understand national as well as national status in the form of great power, , and. Participating in the league wars is entirely up to you.
They are the easiest nation in the game, have weak neighbors, and dominate a trade node. However, it should not be given more than 31 provinces or the decision will no longer be available. As you conquer eastward and southward watch how to push money to Constantinople. Then do a filler mission like insulting a rival. Conquest generally for newer players should be small bite size chunks of countries over a large period of time to mitigate aggressive expansion.
In order to coal ships and allow them to recover their strength, they need to dock at a level 2 port. We're really trying to make the game mechanics as transparant as possible so everyone can understand them. For instance, you can have an explanation of what a map mode shows to you if you hover the mouse over the mpa mode button and wait for a second or two. Introduction This is a list of useful information aimed at beginner players to help them learn the ropes. Eventually, you'll find the maps that gives you the information you need at that specific time.
Make sure to Subscribe and Like! Do not create mixed stacks of infantry and cavalry. Portugal gets so ridiculously rich this way you can easily be way over your colonist limit by 3 or 4 and still be making money. You can also go religious, but humanist is easier if you want to expand fast. English Monarchy, Constitutional Monarchy, Dutch Republic, Constitutional Republic, Elective Monarchy, Ambrosian Republic, and Administrative Republic give -30 Max Absolutism. Signing separate peaces will allow taking more land, and annulling treaties between Portugal and England will be helpful in the future. If they are close enough to a level 2 port determined by tech , ships will be supplied coal by supply ships, but by the time they leave that distance, it becomes inefficient to supply them, and thus they will continue eating supplies and taking attrition damage.