It was released on November 14, 2003 in Europe, on April 20, 2004 in North America, and on June 24, 2004 in Japan as EyeToy: FuriFuri Dance Tengoku. In EyeToy: Groove the player must hit targets with their arms on the edges of the screen to the beat of the music. In terms of multiplayer options, the Group Groove offers up plenty. There's no choice but to make an ass of yourself in front of family and friends. EyeToy: Groove is not about fighting , battling and scoring.
However, the song list on the game is short and only has a few good hits. Timing is everything, of course: getting the dot and circle lined up exactly scores you bonus points. It's harder than you might think, and you actually get kind of a workout playing. Oh 'hilarious' But the really fun element of the package kicks in when the game suddenly records a small segment of footage - not to mention audio - of your performance, which inevitably causes much guffawing after the event. Well you will see that the feed from the Eye Toy seems to have been picked up a slight bit from Play but not much. Overall So is the latest Eye Toy title enough to want you to get your Groove on? S If you're curious, here's the track listing in full.
Multiplayer, on the other hand, comes complete with a wealth of options. Technique, style, and timing are required as players move to the beat of one of the 25 licensed songs from such artists as Madonna, Jamiroquai, and Fatboy Slim. An item that is used but still in very good condition. All Preowned product has been thoroughly tested, cleaned and is guaranteed to work. In single-player mode, dots appear and move toward one of six these circles on the screen as music plays. Graphics With a game like Eye Toy: Groove judging the graphics of the game can actually be quite a challenge.
Instead, the package is padded out with some cool, but fairly short lived extras. Actual product received could be slightly different than what picture shows. . Prompts appear on the screen, directing players to move their arms, hips, and bodies in time to the beat. Others necessitate following them in an arcing path or holding your hand over the point and wiggling your fingers. I also bought it for me as part of a daily exercise that keeps track of calories burnt. Overall playability of the game is great and I recommend it to anyone who likes to have a great time playing EyeToy with friends or by themselves.
The game is simple to use as any previous EyeToy game and is packed full of fun modes to keep you moving and playing for hours. . I bought this game and the eyecam for my girls that love dancing. It recognizes hand and body movements, turning the player's body into the controller. There will sometimes be stars that require players to follow it from one position to the other. The game also includes a built-in counter which estimates calories burned based on the player's weight.
Can be fun when it works I like the idea of this game, it even has a calorie counter. This is sometimes impossible to do. Given that an almost feature complete version of Groove already exists in Play, you'd have thought it would've gone to town with added extras to make it irresistible. The EyeToy: Groove Video Game Loses Style Points For. These games are quite fun to play for the short run and for that there an excellent party title.
Game cases may be replaced with new aftermarket cases and box art. It's time to take your coordination and rhythm skills one step further in EyeToy: Groove. See details for additional description. The game has a basic outline that has its complex parts, but for the most part stays with its simplistic roots. In Eye Toy: Groove you are given a good amount of tunes which will keep you upbeat and ready to dance the night away.
You have to have the lighting just right to get this to work. If there was something new like or really cool like it would rock. Hella cool and then some! How cool does EyeToy: Groove get? On the surface it's virtually identical to the Play mini-game, which is to say it takes the relentlessly popular Dancing Stage concept and applies it to the screen. A few times per round, the game will move into pose mode, asking players to strike the indicated pose to score points. The team sync mode is also quite fun, which has you and a friend to hit the sensors, the only catch is there are more to deal with.