Wait by the token for a split second so the guards are alerted just enough to start walking over to where the token is, but not fully alarmed, then sneak around behind the bales that the token was on and sneak behind the guards while their backs are turned. Use them in the following order: back left, front right, front left, back right. Create a clone and sneak him out near the Roabies, then jump around to get all the attention of all four. Climb over the railing into the large room, with guards talking to the left, and one leaning on the wall to the right sleeping. Thus fix is still working. Continue to the waypoint and pick the lock to the door to the Incinerator to finish this area and progress to Area 4. Pick the lock in the door, drop down the stairs, and put out the torch in the stairwell.
At the top of the stairs, climb the bales to the left. Grab the throwing dagger off the box if you need it, and quickly go through the archway and down the first flight of stairs. That's not happening with this game for some reason. Put out the torch immediately to your right. The statue in this room gives you the code for later.
Follow along the pipes around two sides and down a couple of levels until you reach an opening in the wall to your right. Hit the lever and roll at a 45-degree angle to your left through the door to reach a shadowy area by the next railing. There's a bag of water in this hallway that these two guards will eventually go drink from. Go back to the first intersection in the main hall where you turned left, and go left again. Just creep forward very slowly until you barely get the option to pick up the token and grab it. Below this ramp, another of the small beams is sticking out from the wall, in the shadows.
Continue down the hall where he was facing when he was asleep, up the stairs, and around the corner to the right. Also the Steam version is 1. Sneak behind the made, and when you move into the light, quickly jump back into the shadows on the railing before the guard to the left spots you. At the bottom of the stairs, a guard will be patrolling to your right. It was never a stealth game, because you were invincible in combat, but never mind.
This walkthrough is the property of TrueAchievements. To see Sponsor list refer to. Go right along the ledge to the end. Follow behind him until you reach the lever on the far side of the room and activate it. And convergence is already set to max. Walk to the end of the ledge to the right and look down to see a guard patrolling through a large archway, to a sewer grate, and back. Prowl through the huge, miles-high Tower of Akenash, completing various missions assassination, information recovery, etc.
If not, wait for the cycle to reset, and follow the guard down immediately after the cleaning guy leaves. Just past the railing on the left, toss a throwing knife at the chandelier ahead and to the left, then wait on this side of the boxes with the sack on them a few paces back while a guard comes down the stairs and passes by. Jump across to a climbing grip just beside this blue wall, and from there over to another sort section of the beams. Return down the stairs and midway down the walkway where you were pacing just behind parallel with the guard, into a crawlspace through the wall on your left, dropping down into the room where Ector is. Return the way you came and go up the stairs, taking two left turns up the stairs until you reach Ector on a landing above. Even the graphical style is similar, although this is more fantasy-like with airships. The 3rd will be patrolling the room, so wait until he passes the pillar and starts walking away from you on the right side of it from your perspective.
As soon as he does, save your game and inch forward to the doorway. Wait for the stationary guard to the left to lose his yellow alert, and roll past the gap in the next two statues to reach a small hole through the wall. Go out onto the platform in front of this ship and, facing the ship, turn 90 degrees to your left and look for handholds to climb up to the beams above. Wait for him to open the nearby gate and go through. Go down two flights of stairs in this room to reach an overhang that looks down over a room where four guards will be talking at a table.
I don't know how to make it run in 32. Click F4 then adjust, save with F7 I only tested this for first level. Sneak around to the right of them and climb up the bales nearby. If facing the token from the end of the table closes to the ledge, turn right 90 degrees and cross to the other side of the area, then left 90 degrees and head straight to the wall. I re-installed the game with steam, and the patch with 3D Fix Manager. My version of Win10 is 1709 16299.
Mon Jan 29, 2018 12:03 pm Can you make one for the 64-bit one? In less than a month the new game featuring Styx is supposed to be released. It just looks like the left eye image and right eye image are merged into a both eyes fuzzy image. Amber will grant you spectacular powers such as invisibility, «amber vision», and the ability to clone yourself. Jump across to the other side with the clone, using the grips on the wall to the right to climb up to the opposite ledge where another lever is. At the end of the crawl space, save your game just in case. Styx certainly shares some features, but generally it's not like Assassin's Creed at all.